Linker scripts and memory.x files
Introduction to linker and linker scripts
The way how code and data sections will be organized in the memory by linker strongly depends on the linker script or linker emulation chosen. Linker script (also known as linker command file) is a special file which specifies where to put different sections of ELF file and defines particular symbols which may be used referenced by an application. Linker emulation is basically way to select one of the predetermined linker scripts of the GNU linker.
Linux user-space applications
Linux user-space applications are loaded by the dynamically linker in their own virtual memory address space, where they do not collide with other applications and it is a duty of dynamic linker to make sure that application doesn’t collide with libraries it uses (if any). In most cases there is no need to use custom linker scripts.
Baremetal applications
Baremetal applications are loaded into target memory by debugger or by application bootloader or are already in the ROM mapped to specific location. If memory map used by linker is invalid that would mean that application will be loaded into the non-existing memory or will overwrite some another memory - depending on particular circumstances that would cause immediate failure on invalid write to non-existing memory, delayed failure when application will try to execute code from non-existing memory, or an unpredictable behaviour if application has overwritten something else.
Default linker emulation
Default linker emulation for ARC baremetal toolchain would put all loadable ELF
sections as a consecutive region, starting with address 0x0. This is usually
enough for an application prototyping, however real systems often has a more
complex memory maps. Application linked with default linker emulation may not
run on systems with CCMs and it is unlikely to run on systems with external
memory if it is mapped to address other than 0x0. If system has some of it’s
memories mapped to 0x0 this memory may be overwritten by the debugger or
application loader when it will be loading application into target - this may
cause undesired effects. Default linker emulation also puts interrupt vector
table (.ivt
section) between code and data sections which is rarely
reflects a reality and also default linker emulation doesn’t align .ivt
properly (address of interrupt vector table in ARC processors must be
1KiB-aligned). Therefore default linker emulation is not appropriate if
application should handle interrupts. So default linker emulation can be used
safely only with applications that don’t handle interrupts and only on
simulations that simulate whole address space, like following templates:
em6_dmips, em6_gp, em6_mini, em7d_nrg, em7d_voice_audio, em11d_nrg,
em11d_voice_audio, hs36_base, hs36, hs38_base, hs38, hs38_full, hs38_slc_full.
arcv2elfx linker emulation
For cases where default linker emulation is not enough there is an arcv2elfx
linker emulation, which provides an ability to specify custom memory map to
linker without the need to write a complete linker scripts. To use it pass
option -marcv2elfx
to the linker, but note that when invoking gcc driver it is
required to specify this option as -Wl,-marcv2elfx
, so that compiler driver
would know that this is an option to pass to the linker, and not a
machine-specific compiler option. When this option is present, linker will try
to open a file named memory.x
. Linker searches for this file in current
working directory and in directories listed via -L
option, but unfortunately
there is no way to pass custom file name to the linker. memory.x
must specify
base addresses and sizes of memory regions where to put code and data sections.
It also specifies parameters of heap and stack sections.
For example, here is a sample memory.x
map for hs34.tcf
template:
MEMORY {
ICCM0 : ORIGIN = 0x00000000, LENGTH = 0x00004000
DCCM : ORIGIN = 0x80000000, LENGTH = 0x00004000
}
This memory.x
consists of three logical sections. First sections MEMORY
specifies a list of memory regions - their base address and size. Names of
those regions can be arbitrary, and also it may describe regions that are not
directly used by the linker. Second sections describes REGION_ALIAS
es -
this section translates arbitrary region names to standard region names
expected by linker emulation. There are four such regions:
startup
for interrupt vector table and initialization code. Typically it should be mapped to the address 0x0. If interrupt vector is mapped to a different address, then in addition to respective value inmemory.x
it is required to pass an option--defsym=ivtbase_addr=<your_ivt_address>
to the linker. If linker is invoked through the GCC driver, then the option should be prefixed with-Wl,
.text
is a region where code will be located.data
is a regions where data will be located (unsurprisingly).sdata
is a region where small data section will be located.
Finally two symbols are provided to specify end of data region in memory -
__stack_top
and __end_heap
. They effectively point to same address, although
__stack_top
should be 4-byte aligned. __stack_top
is a location where stack
starts and it will grow downward. Heap starts at the address immediately
following end of data sections (.noinit
section to be exact) and grows upward
to __end_heap
. Therefore heap and stack grow towards each other and eventually
may collide and overwrite each over. This linker emulation doesn’t provide any
protection against this scenario.
Linker file for HSDK and HSDK-4xD
Linker files for HSDK and HSDK-4xD are differs depending on amout of cores. Due to limited space on a cristal ICCM and DCCM are present only for odd numbered cores.
HSDK memory.x
map for an even number of cores:
MEMORY {
SYSTEM0 : ORIGIN = 0x00000000, LENGTH = 0x100000000
}
HSDK memory.x
map for an odd number of cores:
MEMORY {
SYSTEM0 : ORIGIN = 0x00000000, LENGTH = 0x70000000
ICCM0 : ORIGIN = 0x70000000, LENGTH = 0x00040000
CCMWRAP0 : ORIGIN = 0x70040000, LENGTH = 0x0ffc0000
DCCM : ORIGIN = 0x80000000, LENGTH = 0x00040000
CCMWRAP1 : ORIGIN = 0x80040000, LENGTH = 0x0ffc0000
SYSTEM1 : ORIGIN = 0x90000000, LENGTH = 0x70000000
}
HSDK-4xD memory.x
map for an even number of cores:
MEMORY {
SYSTEM0 : ORIGIN = 0x00000000, LENGTH = 0xb0000000
CSM : ORIGIN = 0xb0000000, LENGTH = 0x00040000
CCMWRAP0 : ORIGIN = 0xb0040000, LENGTH = 0x0ffc0000
SYSTEM1 : ORIGIN = 0xc0000000, LENGTH = 0x40000000
}
HSDK-4xD memory.x
map for an odd number of cores:
MEMORY {
SYSTEM0 : ORIGIN = 0x00000000, LENGTH = 0x60000000
DCCM : ORIGIN = 0x60000000, LENGTH = 0x00010000
ICCM0 : ORIGIN = 0x60000000, LENGTH = 0x00040000
CCMWRAP0 : ORIGIN = 0x60010000, LENGTH = 0x0fff0000
SYSTEM1 : ORIGIN = 0x60010000, LENGTH = 0xffff0000
CCMWRAP1 : ORIGIN = 0x60040000, LENGTH = 0x0ffc0000
SYSTEM2 : ORIGIN = 0x60040000, LENGTH = 0xfffd0000
SYSTEM3 : ORIGIN = 0x70000000, LENGTH = 0xf0040000
SYSTEM4 : ORIGIN = 0x70000000, LENGTH = 0x40000000
CSM : ORIGIN = 0xb0000000, LENGTH = 0x00040000
CCMWRAP2 : ORIGIN = 0xb0040000, LENGTH = 0x0ffc0000
SYSTEM5 : ORIGIN = 0xc0000000, LENGTH = 0x40000000
}
Custom linker scripts
In many cases neither default linker emulation, nor arcv2elfx
are enough to
describe memory map of a system, therefore it would be needed to write a custom
linker script. Please consult GNU linker User manual for details. Default linker
scripts can be found in arc-elf32/lib/ldscripts
folder in toolchain
installation directory.