Frame Buffer device internals

This is a first start for some documentation about frame buffer device internals.

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Structures used by the frame buffer device API

The following structures play a role in the game of frame buffer devices. They are defined in <linux/fb.h>.

  1. Outside the kernel (user space)

  • struct fb_fix_screeninfo

    Device independent unchangeable information about a frame buffer device and a specific video mode. This can be obtained using the FBIOGET_FSCREENINFO ioctl.

  • struct fb_var_screeninfo

    Device independent changeable information about a frame buffer device and a specific video mode. This can be obtained using the FBIOGET_VSCREENINFO ioctl, and updated with the FBIOPUT_VSCREENINFO ioctl. If you want to pan the screen only, you can use the FBIOPAN_DISPLAY ioctl.

  • struct fb_cmap

    Device independent colormap information. You can get and set the colormap using the FBIOGETCMAP and FBIOPUTCMAP ioctls.

  1. Inside the kernel

  • struct fb_info

    Generic information, API and low level information about a specific frame buffer device instance (slot number, board address, …).

  • struct par

    Device dependent information that uniquely defines the video mode for this particular piece of hardware.

Visuals used by the frame buffer device API

Monochrome (FB_VISUAL_MONO01 and FB_VISUAL_MONO10)

Each pixel is either black or white.

Pseudo color (FB_VISUAL_PSEUDOCOLOR and FB_VISUAL_STATIC_PSEUDOCOLOR)

The whole pixel value is fed through a programmable lookup table that has one color (including red, green, and blue intensities) for each possible pixel value, and that color is displayed.

True color (FB_VISUAL_TRUECOLOR)

The pixel value is broken up into red, green, and blue fields.

Direct color (FB_VISUAL_DIRECTCOLOR)

The pixel value is broken up into red, green, and blue fields, each of which are looked up in separate red, green, and blue lookup tables.

Grayscale displays

Grayscale and static grayscale are special variants of pseudo color and static pseudo color, where the red, green and blue components are always equal to each other.